About Me
I am a Computer Science Masters student at Stanford University, where I’m pursuing an MSCS with a specialization in Visual Computing, which sits at the intersection of AI/ML, graphics, and systems. My interests lie specifically in Computer Graphics and Geometric Computing, and in developing tools to empower creativity.
Updates
- [Nov 2024] Won Stanford CS Dept’s Course Assistant T-Shirt Competition! See my design here.
- [Oct 2024] Continuing graphics and simulation work at Sileom as an independent contractor.
- [Sept 2024] Began Autumn quarter job as Course Assistant for CS148: Introduction to Computer Graphics and Imaging, the highest enrolled class in Stanford’s CS Dept (551 students).
- [June 2024] Started my summer internship as a Computer Graphics Engineer at Sileom, an early-stage startup developing state-of-the-art meshless finite element analysis simulation techniques.
- [June 2024] Finished Year 1 of my MSCS! Check out what I worked on below.
- [Apr 2024] Won Stanford CS Dept’s Annual Unofficial T-Shirt and Hoodie Competition for the 2023-24 academic year! See my designs here.
- [Sept 2023] Began MSCS Program at Stanford University with plans to graduate in June 2025.
- [May 2023] Graduated from Georgetown University with a B.S. in Computer Science and a minor in Mathematics.
Projects
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CS348K
I enhanced a software library and its accompanying application, HalfPipe, to improve the visualization and simulation of dynamic deformations on shell structures.
June 2024
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CS231N
We utilized 3D Gaussian Splatting to enable real-time photorealistic mesh extraction from mobile-captured data, addressing the computational limits of Neural Radiance Fields.
June 2024
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CS131
We leveraged Sentinel-2 satellite imagery and a Random Forest model to identify pineapple plantations in Costa Rica, filling gaps in agricultural land-use data from 2020 to 2023.
Mar 2024
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CS248A
We implemented shaders with Phong illumination, normal mapping, environment lighting, and shadow mapping, plus a pixelation filter and stylized toon shading.
Mar 2024
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CS148
I recreated a scene from the videogame Stray in Blender, modeling almost every piece of geometry from scratch and designing all textures on my own, too.
Dec 2023
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CS248B
I designed and simulated a Pac-Man themed pinball game in Open Processing, using 2D shape primitives and SDFs to handle collisions with static and moving obstacles.
Oct 2023
Relevant Coursework
Graphics / Systems
(CS148) Introduction to Computer Graphics and Imaging
(CS149) Parallel Computing
(CS248A) Computer Graphics: Rendering, Geometry, and Image Manipulation
(CS248B) Fundamentals of Computer Graphics: Animation and Simulation
(CS348K) Visual Computing Systems
(CS468) Topics in Geometric Computing: 3D and 4D Foundation Models
AI / Machine Learning
(CS131) Computer Vision: Foundations and Applications
(CS205L) Continuous Mathematical Methods with an Emphasis on Machine Learning
(CS221) Artificial Intelligence: Principles and Techniques
(CS224N) Natural Language Processing with Deep Learning
(CS231N) Deep Learning for Computer Vision
(CS528) Machine Learning Systems Seminar
(ENGR319) Robotics and Autonomous Systems Seminar
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